Game Developer with the aim of curating the gamers’ experience, using codes and a variety of interactive systems.
Because of my generalist training, i have been able to learn about many aspects of the game industry pipeline and have developed a liking for them, which has increased my sensitivity and versality in understanding the needs of each professional and processing phase.
Additionally, i have a natural interest in new technologies and their potential applications. During my studies, i was able to work on hybrid projects that involved VR viewers, specially built and programmed devices thanks to Arduino boards and, in the Virtual Production field, connect a direct communication between Unreal Engine and the Led Wall system in a Virtual Studio.